Five Nights at Freddy's 4" is a very frightening and scary adventure game that follows the gameplay of the second and third installments. The game continues the style of the previous three games, and is produced by the same company. Players into the game, will play a lonely child, players need to pay close attention to the room bed of those teddy bears, to ensure that the child between 12:00 midnight and 6:00 the next day to survive safely. Players can wear headphones to listen to the game's scary sound effects to better feel the game's scary atmosphere. Players need to do is based on the breathing of the teddy bears and other sounds to determine the activities of the dolls, and at the right time to use a flashlight to drive them away. Note that the player needs to control the number of teddy bears on the bed, because if these teddy bears reach a certain number，the game will fail. The player need to concentrate your attention and to react quickly.
Next is how players can deal with some dolls in an effective way. The first is foxy. Foxy is the doll that doesn’t influence that much the ending of the game. On the one hand the back of the night it is very difficult to defend, on the other hand its attack pattern and characteristics have made it is relatively good to deal with. For example, the footsteps of the foxy has a distinctive feature. When it is in the left corridor or the right corridor to decide to choose which direction to side into the house, it will issue a relatively light footsteps, and the player can hear which side it is running through the headphones with sound track. And then when he is ready to invade, louder footsteps can be heard, which gives the player the feeling that he is rushing. If the player turn up the light to the corridor at this time, we will see it driven away quickly at the end of the corridor. But if at this time players do something else such as to light on the back of the bear or to go to another corridor, then foxy will enter the room ...... However, in the later nights it is difficult to defend and plus rabbits and chickens speeding up and other reasons, you basically have no time to manage it in a short time. An interesting point is that if the time is right, foxy can be driven away with one of the rabbits and chickens at the same time at the end of the corridor.
Next is the spring. It should be noted that the spring only appears in the mini-game, the player has to stop the spring just at the X point. And if the player succeeds, the next level starts directly from the 2 point. The countermeasures lie on not keeping the flashlight on, or he will not move. And the player should always listen carefully to the sound.
Then came the nightmare teddy bear. Usually he is moving in the left or right corridor, you can listen to the footsteps to determine his position. In addition, when he is in the corridor he is not afraid of flashlights, so the player need to close the door after finding him by using the flashlight, otherwise you will be pounced. He will laugh when he enters the house, then you have to check back and forth, use the flashlight to drive him away.